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AI Insights · Timothy · January 2024

Top 5 Slime Games on iOS in the US for Q4 2023

Discover the performance trends of the top 5 slime games on iOS in the US for Q4 2023, including weekly downloads, revenue, and active users.

Top 5 Slime Games on iOS in the US for Q4 2023

As the year draws to a close, the performance of the top 5 slime games on iOS in the United States for Q4 2023 reveals interesting trends. Here's a detailed look at the weekly downloads, revenue, and active users for these popular apps. All data is sourced from Sensor Tower for deeper insights.

World of Slime Simulator Games by Solid Apps INC showed fluctuating weekly downloads, peaking at around 2.5K in late September and dipping to 758 in late October, before recovering to 1.4K by the end of December. Revenue remained relatively stable, hovering around $2K per week, with a slight dip to $1.7K in the final week of December. Active users saw a decline from 4.1K in late September to a low of 2.3K in mid-December, before bouncing back to 2.8K by the end of the quarter.

My Talking Slimy: Super Cat 3D by Pixeland LLC experienced significant growth in weekly downloads, starting at 5K and peaking at 10.9K in early December. Revenue also saw an upward trend, starting at $1.2K and peaking at $2.2K in mid-December. Active users remained robust, starting at 23.4K and reaching a high of 29.5K in early December, before slightly declining to 23.3K by the end of the quarter.

Super Slime Simulator from Dramaton LTD maintained a strong presence with weekly downloads consistently above 18K, peaking at 34.7K in late December. Revenue followed a similar upward trajectory, starting at $895 and reaching $1.4K by the end of December. The app boasted a high number of active users, starting at 148.5K and peaking at 174K in late November, before ending the quarter at 165.5K.

Goo: Slime simulator, ASMR by Exomind LTD had a steady weekly revenue, averaging around $600, with a peak of $821 in mid-December. Active users showed a declining trend, starting at 1.4K in late September and dropping to 603 by the end of December.

Fluid Simulation by Pavel Dobryakov saw varied weekly downloads, starting at 1.3K and peaking at 3.4K in late November. Revenue remained low, with occasional spikes, peaking at $135 in the final week of December. Active users increased steadily from 5.8K in late September to 8.5K in mid-December, before slightly decreasing to 6.7K by the end of the quarter.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024